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Crazy Eights

Game Type: The Stops Family
Age (Kids, Teens, Adults, All):  All
Number of players (1, 2 3+):  2-8
Type of Deck: Standard Index or Jumbo Index 52 card deck

The game of Crazy Eights offers a better chance than other Stops games for the player to overcome poor cards through skillful play. Crazy Eights is a popular game for both children and adults.

Number of Players
From two to eight people can play. The game is best for two or three individual players, or four people playing two against two as partners.

The Pack
The standard 52-card pack is used. With six or more players, two packs are shuffled together.

The Draw
Any player distributes the cards, face up, one at a time around the table, and the player who receives the first ace deals first.

The Shuffle and Cut
The dealer has the right to shuffle last, and the pack is cut by the player on his right. The cut must leave at least five cards in each packet.

The Deal
The dealer completes the cut and distributes the cards clockwise one at a time, face down, beginning with the player to hisleft. If there are two players, seven cards are dealt to each; with more players, each person receives five cards. The balance of the pack is placed face down in the center of the table and forms the stock. The dealer turns up the top card and places it in a separate pile; this card is the "starter." If an eight is turned, it is buried in the middle of the pack and the next card is turned.

Object of the Game
The goal is to be the first player to get rid of all the cards in his hand.

The Play
Beginning with the player to the dealer's left, each participant in turn must place one card face up on the starter pile.
If unable to play, the participant must draw cards from the top of the stock until he can play, or until the stock is exhausted. If unable to play when the stock is exhausted, the player must pass. A player may draw from the stock if he wishes, even though he can play a card in his hand.

Each card played (other than an eight) must match the card showing on the starter pile, either in suit or in denomination. Thus, if the  Q is the starter, any club may be played on it or any queen.

All eights are wild! That is, an eight may be played at any time in turn, and the player need only specify a suit for it (but never a number). The next player must play either a card of the specified suit or an eight.

The player who is the first to have no cards left wins the game. He collects from each other player the value of the cards remaining in that player's hand as follows:

Each eight 50

Each K, Q, J or 10 10

Each ace 1

Each other card pip value

If the game ends in a "block" (no participant can play and the stock is exhausted), the player with the lowest count in his remaining cards collects from each other player the difference of the counts. Players who tie divide the winnings.

A four-hand partnership game does not end until both partners on a side go out. When a partner goes out, the other three players continue to play. If the game ends in a block, the total counts of the two sides are compared to determine the winner.
If the dealer gives any player too many cards, another player draws the excess cards from that hand and restores them to the middle of the pack. If the dealer gives a player too few cards, that player draws the appropriate number of additional cards from the stock. After the stock is exhausted, a player who passes when able to play may be forced to play on the demand of another player. If the score of a game ending in a block has been agreed upon, it stands, even if it is found that a player could have continued.