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Seven-Up (7Up)

Game Type:
Trick-Taking, Auction Pitch
Age: Teens, Adults
Players: 2-4
Deck: Standard, Jumbo Index, 52 card deck

This is an Americanized version of All-Fours, the classic English pub game.

Number of Players. Two or three people can play, or four may play as partners, two against two.
The Pack. The standard 52-card pack is used.

Rank of Cards. A (high), K, Q, J, 10, 9, 8, 7, 6, 5, 4, 3, 2.

The Draw. From a shuffled pack spread face down, each player draws a card. The player drawing the highest card deals and has his choice of seats. In a partnership game, the players with the two high cards play against those with the two low cards.

The Shuffle and Cut. Any player may shuffle, the dealer shuffles last, and the player to the dealer's right cuts, leaving at least five cards in each packet.

The Deal. The dealer completes the cut and deals three cards at a time to each player clockwise, beginning with the player on the left, until each player has six cards. The next card is turned up and placed on top of the undealt cards which form the stock. If the upcard is a jack, the dealer scores 1 point immediately.

Making the Trump. If the player on the dealer's left stands, the suit of the upcard becomes trump, and that player leads first. If he "begs" (proposes to the dealer that three additional cards be dealt to each hand and that a new card be turned up as trump), the dealer may say, "Take it," whereupon the player scores one point for "gift." The gift is always awarded to the player on the dealer's left when he begs and the dealer rejects. The other alternative for the dealer is to "run the cards," accepting the beg by giving three more cards to each player and turning up another card as trump. If this new upcard is of a different suit from the first one, it becomes trump without further option; and if it is a jack, the dealer again scores 1 point. If the second card turned up is of the same suit as the first one, that card and the three cards dealt to each player are laid aside, and the dealer runs the pack again, continuing to do so until a new suit is turned up or until there are not enough cards to go around. In the latter case, there is a new deal by the same dealer.

There may also be a new deal by the same dealer if, when the second trump is turned, any player suggests "Bunch." This means that if no other player insists that the hand be played, the present deal is abandoned, and the cards are shuffled and dealt again.

If the cards have been run, once a trump is decided, each player discards enough cards, face down near himself, to bring his hand down to the original six.

Object of the Game. The goal is to be the first player to get rid of all his chips.

The Play. The player on the dealer's left leads first. Each player, in turn, must either follow suit or play a trump if possible. The winner of each trick leads next. If unable to follow suit to subsequent leads, the player may play any card, and is not required to play a trump.

Scoring. At the start of the game, each player has seven chips, and each time the player scores a point he puts one chip in the pot. In addition to the points for turn of jack and for gift, other points are scored as follows:

High. One point for being dealt the highest trump in play.

Low. One point for being dealt the lowest trump in play.

Jack. One point for winning the trick containing the jack of trumps.

Game. One point for winning in tricks the greatest total in counting cards, each ten counting 10 points, each ace 4, each king 3, each queen 2, and each jack 1. In case of a tie for game, in two-hand play, the non-dealer scores it. In three- or four-hand play, no one scores it.

The first player to get rid of all his chips wins the game. If the winner is not determined until the end of a hand, and two or more players are able to go out, the points are counted in this order: High, Low, Jack, Game. (In some games, 10 points instead of 7 constitute game.)

Misdeal. If the dealer gives any player an incorrect number of cards, he loses the deal, which passes to the player on his left. If the dealer exposes a card, the player to whom it is dealt may decide to let the deal stand or ask for a new deal by the same dealer.

Revoke. The offender cannot score for Jack or Game; each opponent scores 1 point if the jack is not in play and 2 points if the jack is in play.